Magefall is a turn-based realm conquest game. You grow by spending turns to claim land, build economy, recruit armies, research spells, and wage wars — but the win condition is simple: Land is the scoreboard.
Early game is about not wasting turns and getting a basic economy online.
Turns are your action fuel. Most actions cost turns. Turns regenerate up to your cap (288). A new turn is generated every 300 seconds while you are below cap.
The Map is the game. You’ll use it to expand, reposition, and start wars.
Rule of thumb: If you’re not touching them on the map, you can’t meaningfully fight them.
Your economy is what lets you keep fighting when the first battle doesn’t end the realm.
If you want to dominate late game, your build order usually becomes: Farms until you can field real stacks, then Obelisks to enable spell wars.
Units cost Gold and consume Supplies. Supplies cap is mostly built via Farms. If you hit your cap, you must build farms or lose troops.
Research is a long game advantage. You pay upfront (gold + mana) and then your research completes after you spend enough turns on any actions. Think of it as: start research, then keep playing — it finishes naturally.
These passives are intentionally distinct and impactful—they reward mixed armies and counterplay rather than “one unit to rule them all”. Every unit has a clear late-game niche.
Need strategy tips? The Wiki Spell Guide has detailed "how to use" advice for every spell, targeting rules, spell class explanations, and the wizard counterplay triangle.
| Spell | Target | Mana | Turns | Duration | Research |
|---|---|---|---|---|---|
| Scrying Pool Reveal target player's full army comp for 6t. |
enemy | 320 | 3 | 6 | 700g / 350m / 18t |
| Spore Cloud 12% of random stack. Survivors get -8% ATK 3t. |
enemy | 320 | 3 | 0 | 750g / 350m / 18t |
| Riptide Volley 10% to two random stacks. |
enemy | 360 | 4 | 0 | 800g / 380m / 20t |
| Stone Spikes Jagged earth erupts under the enemy: solid casualties and a shock to morale. Cooldown: 10 turns. Border-only. |
enemy | 380 | 2 | 0 | 850g / 380m / 22t |
| Ember Scourge Sets a target enemy parcel ablaze for 6 turns. Meaningful attrition to defenders in battles over this tile. |
enemy | 380 | 4 | 6 | 780g / 460m / 20t |
| Entangling Roots Target stack loses 1 Range for 2 battles. 10% dmg. |
enemy | 380 | 4 | 0 | 850g / 400m / 22t |
| Purifying Light Remove all enemy buffs. 8% dmg to undead stacks. |
enemy | 380 | 4 | 0 | 850g / 420m / 22t |
| Ruinous Bolt A vicious firebolt that immolates a large portion of a random enemy stack. Cooldown: 4 turns. Border-only. |
enemy | 380 | 5 | 0 | 700g / 250m / 18t |
| Inferno Pillar 14% to random stack. Ignores 50% of spell shields. |
enemy | 400 | 4 | 0 | 850g / 400m / 22t |
| Frostbite Hex Target stack -20% ATK for 2 battles. |
enemy | 420 | 5 | 0 | 900g / 420m / 24t |
| Chain Lightning Jumps through the enemy line: damages a random stack, then splashes a smaller echo into a second stack. Border-only. |
enemy | 420 | 6 | 0 | 900g / 400m / 24t |
| Tidal Crush A crushing wave that targets the largest enemy stack (by quantity) and reduces it. Border-only. |
enemy | 450 | 7 | 0 | 950g / 450m / 26t |
| Firestorm 16% to random stack. 6% splash to adjacent stack. |
enemy | 480 | 5 | 0 | 900g / 450m / 24t |
| Soul Siphon 12% to random stack. You gain mana equal to kills x5. |
enemy | 480 | 5 | 0 | 900g / 450m / 24t |
| Plague of Shadows Enemy parcel cursed 8t. Defenders -12% HP. |
enemy | 500 | 5 | 8 | 1100g / 550m / 30t |
| Scorched Earth Enemy parcel burning 8t. Farms produce 0% while active. |
enemy | 560 | 5 | 8 | 1200g / 600m / 32t |
| Grave Harvest 15% to random stack. Each kill buffs undead summons +2% ATK. |
enemy | 560 | 6 | 0 | 1200g / 600m / 32t |
| Thunder Judgment 16% to highest-ATK stack. Double vs burn-tagged enemies. |
enemy | 640 | 7 | 0 | 1400g / 700m / 38t |
| Gaia's Wrath 10% to ALL stacks. Green summons immune. |
enemy | 950 | 8 | 0 | 2200g / 1000m / 60t |
| Withering Curse 8% to ALL stacks. Survivors lose XP equal to half kills. |
enemy | 1050 | 10 | 0 | 2200g / 1000m / 60t |
| Maelstrom 14% to random stack. Cancel enemy active buff. |
enemy | 1100 | 10 | 0 | 2400g / 1100m / 65t |
| Stonebreaker Rite A grinding earth-rite that cracks enemy infrastructure: destroys some Farms (capped). Border-only. |
enemy | 1100 | 14 | 0 | 2000g / 900m / 70t |
| Tempest Sunder A violent storm snaps obelisks and disrupts spellwork: destroys some Obelisks (capped). Border-only. |
enemy | 1200 | 15 | 0 | 2200g / 1000m / 75t |
| Pyroclasm 12% to ALL enemy stacks. Burns for 5% extra over 2 battles. |
enemy | 1280 | 12 | 0 | 2800g / 1300m / 75t |
| Withering Dark Void tendrils erupt across the entire enemy line simultaneously, sapping the life from every formation at once. Each stack suffers casualties — no unit type is safe. Devastating against diversified armies. Border-only. |
enemy | 1350 | 14 | 0 | 3000g / 1500m / 80t |
| Fire Siege Siege-fire crashes into a bordering enemy parcel. Randomly destroys a portion of Farms and Obelisks (capped). Border-only. |
enemy | 1400 | 18 | 0 | 2500g / 1200m / 90t |
| Volcanic Eruption Destroy Farms, Obelisks, AND reduce land by 1. Border-only. |
enemy | 1750 | 20 | 0 | 3500g / 1600m / 100t |
| Rampant Growth Blesses one of your own parcels for 10 turns. Defenders on that tile gain resilience; your supply strain eases slightly in battles over it. |
self | 340 | 3 | 10 | 650g / 420m / 20t |
| Veil of Fog Shrouds one of your own parcels in dense fog for 6 turns. Ranged attackers suffer heavy effectiveness penalties when assaulting this tile. |
self | 360 | 4 | 6 | 700g / 420m / 18t |
| Glacial Lock Glaciates one of your own parcels for 6 turns. Attackers find the frozen ground treacherous; your defenders hold with unyielding advantage. |
self | 400 | 5 | 6 | 900g / 520m / 26t |
| Aegis of Stone For 6 turns, your armies resist damage better in battles (12% damage reduction). |
self | 420 | 3 | 6 | 1100g / 500m / 30t |
| War Fervor For 6 turns, your armies fight harder in battles (+17% attack power). |
self | 420 | 3 | 6 | 1100g / 500m / 30t |
| Blazing Rampart Your parcel burns 6t. Melee attackers take 10% retaliation. |
self | 420 | 4 | 6 | 900g / 480m / 22t |
| Briar Maze Parcel cursed 8t. Attackers lose 10% speed + initiative. |
self | 420 | 4 | 8 | 800g / 450m / 22t |
| Floodplain Floods one of your own parcels for 7 turns. Infantry assaulting your flooded tile suffers reduced combat effectiveness. |
self | 420 | 4 | 7 | 850g / 480m / 22t |
| Golden Tithe For 10 turns, your Tax action yields more gold. |
self | 440 | 2 | 12 | 900g / 350m / 22t |
| Mana Surge For 10 turns, your Focus action yields more mana. |
self | 440 | 2 | 10 | 900g / 350m / 22t |
| Dread Aura Enemy morale -15% for 6 turns. |
self | 450 | 4 | 6 | 1000g / 500m / 28t |
| Hallowed Ground Parcel hallowed 8t. Defenders +10% spell shield. |
self | 450 | 4 | 8 | 900g / 480m / 24t |
| Molten Armor +14% ATK + 8% burn to all attacks for 6t. |
self | 450 | 4 | 6 | 1000g / 500m / 28t |
| Ashen Veil For 6 turns, hostile spells against you are harder to land and ranged pressure weakens. |
self | 480 | 4 | 6 | 1300g / 650m / 34t |
| Verdant Bloom +15% HP to all units for 8 turns. |
self | 480 | 4 | 8 | 1000g / 500m / 28t |
| Harvest Moon All Farms produce +50% for 6 turns. |
self | 500 | 3 | 6 | 1100g / 550m / 30t |
| Ironbark Ward +20% DEF for all plant summons for 8 turns. |
self | 560 | 4 | 8 | 1200g / 600m / 32t |
| Divine Bulwark +18% DEF to all units for 6 turns. |
self | 560 | 5 | 6 | 1200g / 600m / 34t |
| Frozen Armory +12% DEF + 6% spell shield for 6 turns. |
self | 560 | 5 | 6 | 1200g / 600m / 34t |
| Immolation Pact Sacrifice 5% of your HP. +22% ATK all units for 4 turns. |
self | 640 | 5 | 4 | 1400g / 650m / 36t |
| Regrowth Rite Restore 8% of troops lost in last battle. |
self | 640 | 5 | 0 | 1400g / 700m / 40t |
| Death's Bargain Sacrifice 10% of your smallest stack. +25% ATK 4t. |
self | 800 | 6 | 4 | 1600g / 800m / 45t |
| Dragon's Fury All fire summons gain +20% ATK for 6 turns. |
self | 800 | 6 | 6 | 1600g / 800m / 44t |
| Guardian Angel Next battle: first stack to hit 0 HP is saved at 1 unit. |
self | 800 | 6 | 1 | 1800g / 900m / 50t |
| Divine Ascension Calls upon the heavens to empower your holy warriors. For 5 turns, all holy summons gain massively increased attack and damage reduction. The effect scales with the number of holy creatures in your service (base x1.25, +0.05 per holy summon, max x1.60). Also grants army-wide 15% casualty reduction and 15% spell shield. The ultimate expression of white wizard mastery. |
self | 1800 | 20 | 5 | 8000g / 3200m / 120t |
| Chronomancer's Refund A forbidden blue rite of temporal mastery. Instantly restores 40 turns plus a bonus scaled to your Obelisks (up to 160 total). Massive cooldown. |
self | 3800 | 25 | 0 | 6500g / 2600m / 320t |
| Arcane Spark A precise crackle of arcane energy that picks off a small portion of a random enemy stack. Your starter spell. |
enemy | 150 | 2 | 0 | — |
| ⚔ Verdant Reclaim Sunders an enemy parcel's allegiance, returning it to unclaimed wilderness. Can also lift Tidal Lock from flooded parcels. |
enemy | 350 | 1 | 0 | — |
| ⚔ Tidal Lock Drowns an enemy parcel in mystic waters, making it unclaimable for 300 turns. Only Verdant Reclaim can restore it early. |
enemy | 700 | 1 | 300 | — |
| ⚔ Dark Dominion Saturates your parcel with abyssal energy. Black troops defending this tile gain +30% combat power. Lasts 300 turns. |
self | 850 | 1 | 300 | — |
| ⚔ Sanctified Ground Consecrates your parcel with divine light. Hostile spells cannot target this tile, and White troops take 15% less damage defending here. Lasts 300 turns. |
self | 1000 | 1 | 300 | — |
| ⚔ Infernal Dominance Scorches your parcel with hellfire. Green and Black wizard attackers fight with 25% reduced power on this tile. Lasts 300 turns. |
self | 1300 | 1 | 300 | — |
Mana timing wins wars. Don’t blow your mana on tiny casts right before a big border fight.
Stacking a single unit type is no longer the optimal strategy. The combat engine rewards mixed armies and punishes lazy homogeneity. Here's what's happening behind the scenes every battle:
Wizards are unlocked with Valor. You choose one as your Active Wizard. Your active wizard auto‑casts at the start of every battle (attacking or defending), shaping how your wars play out. Only one wizard effect can be active at a time.
Switching your active wizard costs turns. Your bound creatures remain, but any in‑progress summoning ritual is canceled (see the Dashboard tooltip).
Summons are high-cost power that consume Arcane Capacity (from Obelisks). They’re the “I’m serious now” layer of the game. Each active wizard offers three summon choices (low / mid / elite) so you can field summons earlier and scale up over time.
Summons act as real combat stacks. They are expensive because they carry special passives that can swing battles—especially when mixed with the right infantry.
War is expensive — but it’s how you take land. Look for border targets, cast for advantage, then attack to seize territory. Winning is often about chaining: win → take land → stabilize economy → win again.
If building capture is enabled, captured buildings per victory are capped at 25.
Guilds are how you turn “one mage vs the world” into coordinated domination. You can share plans, defend borders, and time wars together. A good guild doesn’t just win fights — it wins the week.
You can review outcomes in War Reports. Combat logs will include a summary of wizard effects that triggered.
Spells are cast from the War page. Your available spells come from the grimoire you’ve unlocked through progression (and the realm’s spell catalog). Some spells are self-cast and some are hostile.
Rule of thumb: Don’t cast spells blindly. Read the spell description + costs, and plan your turns.
| Spell | Target | Cost | Effect |
|---|---|---|---|
|
Scrying Pool Key: scrying_pool |
Enemy
Duration: 6 turns
|
Mana: 320
Turns: 3
Research: 700g • 350 mana • 18 turns
|
Reveal target player's full army comp for 6t. |
|
Spore Cloud Key: spore_cloud |
Enemy |
Mana: 320
Turns: 3
Research: 750g • 350 mana • 18 turns
|
12% of random stack. Survivors get -8% ATK 3t. |
|
Riptide Volley Key: riptide_volley |
Enemy |
Mana: 360
Turns: 4
Research: 800g • 380 mana • 20 turns
|
10% to two random stacks. |
|
Stone Spikes Key: stone_spikes |
Enemy |
Mana: 380
Turns: 2
Research: 850g • 380 mana • 22 turns
|
Jagged earth erupts under the enemy: solid casualties and a shock to morale. Cooldown: 10 turns. Border-only. |
|
Ember Scourge Key: ember_scourge |
Enemy
Duration: 6 turns
|
Mana: 380
Turns: 4
Research: 780g • 460 mana • 20 turns
|
Sets a target enemy parcel ablaze for 6 turns. Meaningful attrition to defenders in battles over this tile. |
|
Entangling Roots Key: entangling_roots |
Enemy |
Mana: 380
Turns: 4
Research: 850g • 400 mana • 22 turns
|
Target stack loses 1 Range for 2 battles. 10% dmg. |
|
Purifying Light Key: purifying_light |
Enemy |
Mana: 380
Turns: 4
Research: 850g • 420 mana • 22 turns
|
Remove all enemy buffs. 8% dmg to undead stacks. |
|
Ruinous Bolt Key: ruinous_bolt |
Enemy |
Mana: 380
Turns: 5
Research: 700g • 250 mana • 18 turns
|
A vicious firebolt that immolates a large portion of a random enemy stack. Cooldown: 4 turns. Border-only. |
|
Inferno Pillar Key: inferno_pillar |
Enemy |
Mana: 400
Turns: 4
Research: 850g • 400 mana • 22 turns
|
14% to random stack. Ignores 50% of spell shields. |
|
Frostbite Hex Key: frostbite_hex |
Enemy |
Mana: 420
Turns: 5
Research: 900g • 420 mana • 24 turns
|
Target stack -20% ATK for 2 battles. |
|
Chain Lightning Key: chain_lightning |
Enemy |
Mana: 420
Turns: 6
Research: 900g • 400 mana • 24 turns
|
Jumps through the enemy line: damages a random stack, then splashes a smaller echo into a second stack. Border-only. |
|
Tidal Crush Key: tidal_crush |
Enemy |
Mana: 450
Turns: 7
Research: 950g • 450 mana • 26 turns
|
A crushing wave that targets the largest enemy stack (by quantity) and reduces it. Border-only. |
|
Firestorm Key: firestorm |
Enemy |
Mana: 480
Turns: 5
Research: 900g • 450 mana • 24 turns
|
16% to random stack. 6% splash to adjacent stack. |
|
Soul Siphon Key: soul_siphon |
Enemy |
Mana: 480
Turns: 5
Research: 900g • 450 mana • 24 turns
|
12% to random stack. You gain mana equal to kills x5. |
|
Plague of Shadows Key: plague_of_shadows |
Enemy
Duration: 8 turns
|
Mana: 500
Turns: 5
Research: 1100g • 550 mana • 30 turns
|
Enemy parcel cursed 8t. Defenders -12% HP. |
|
Scorched Earth Key: scorched_earth |
Enemy
Duration: 8 turns
|
Mana: 560
Turns: 5
Research: 1200g • 600 mana • 32 turns
|
Enemy parcel burning 8t. Farms produce 0% while active. |
|
Grave Harvest Key: grave_harvest |
Enemy |
Mana: 560
Turns: 6
Research: 1200g • 600 mana • 32 turns
|
15% to random stack. Each kill buffs undead summons +2% ATK. |
|
Thunder Judgment Key: thunder_judgment |
Enemy |
Mana: 640
Turns: 7
Research: 1400g • 700 mana • 38 turns
|
16% to highest-ATK stack. Double vs burn-tagged enemies. |
|
Gaia's Wrath Key: gaias_wrath |
Enemy |
Mana: 950
Turns: 8
Research: 2200g • 1000 mana • 60 turns
|
10% to ALL stacks. Green summons immune. |
|
Withering Curse Key: withering_curse |
Enemy |
Mana: 1050
Turns: 10
Research: 2200g • 1000 mana • 60 turns
|
8% to ALL stacks. Survivors lose XP equal to half kills. |
|
Maelstrom Key: maelstrom |
Enemy |
Mana: 1100
Turns: 10
Research: 2400g • 1100 mana • 65 turns
|
14% to random stack. Cancel enemy active buff. |
|
Stonebreaker Rite Key: stonebreaker |
Enemy |
Mana: 1100
Turns: 14
Research: 2000g • 900 mana • 70 turns
|
A grinding earth-rite that cracks enemy infrastructure: destroys some Farms (capped). Border-only. |
|
Tempest Sunder Key: tempest_sunder |
Enemy |
Mana: 1200
Turns: 15
Research: 2200g • 1000 mana • 75 turns
|
A violent storm snaps obelisks and disrupts spellwork: destroys some Obelisks (capped). Border-only. |
|
Pyroclasm Key: pyroclasm |
Enemy |
Mana: 1280
Turns: 12
Research: 2800g • 1300 mana • 75 turns
|
12% to ALL enemy stacks. Burns for 5% extra over 2 battles. |
|
Withering Dark Key: withering_dark |
Enemy |
Mana: 1350
Turns: 14
Research: 3000g • 1500 mana • 80 turns
|
Void tendrils erupt across the entire enemy line simultaneously, sapping the life from every formation at once. Each stack suffers casualties — no unit type is safe. Devastating against diversified armies. Border-only. |
|
Fire Siege Key: fire_siege |
Enemy |
Mana: 1400
Turns: 18
Research: 2500g • 1200 mana • 90 turns
|
Siege-fire crashes into a bordering enemy parcel. Randomly destroys a portion of Farms and Obelisks (capped). Border-only. |
|
Volcanic Eruption Key: volcanic_eruption |
Enemy |
Mana: 1750
Turns: 20
Research: 3500g • 1600 mana • 100 turns
|
Destroy Farms, Obelisks, AND reduce land by 1. Border-only. |
|
Rampant Growth Key: rampant_growth |
Self
Duration: 10 turns
|
Mana: 340
Turns: 3
Research: 650g • 420 mana • 20 turns
|
Blesses one of your own parcels for 10 turns. Defenders on that tile gain resilience; your supply strain eases slightly in battles over it. |
|
Veil of Fog Key: veil_of_fog |
Self
Duration: 6 turns
|
Mana: 360
Turns: 4
Research: 700g • 420 mana • 18 turns
|
Shrouds one of your own parcels in dense fog for 6 turns. Ranged attackers suffer heavy effectiveness penalties when assaulting this tile. |
|
Glacial Lock Key: glacial_lock |
Self
Duration: 6 turns
|
Mana: 400
Turns: 5
Research: 900g • 520 mana • 26 turns
|
Glaciates one of your own parcels for 6 turns. Attackers find the frozen ground treacherous; your defenders hold with unyielding advantage. |
|
Aegis of Stone Key: aegis_of_stone |
Self
Duration: 6 turns
|
Mana: 420
Turns: 3
Research: 1100g • 500 mana • 30 turns
|
For 6 turns, your armies resist damage better in battles (12% damage reduction). |
|
War Fervor Key: war_fervor |
Self
Duration: 6 turns
|
Mana: 420
Turns: 3
Research: 1100g • 500 mana • 30 turns
|
For 6 turns, your armies fight harder in battles (+17% attack power). |
|
Blazing Rampart Key: blazing_rampart |
Self
Duration: 6 turns
|
Mana: 420
Turns: 4
Research: 900g • 480 mana • 22 turns
|
Your parcel burns 6t. Melee attackers take 10% retaliation. |
|
Briar Maze Key: briar_maze |
Self
Duration: 8 turns
|
Mana: 420
Turns: 4
Research: 800g • 450 mana • 22 turns
|
Parcel cursed 8t. Attackers lose 10% speed + initiative. |
|
Floodplain Key: floodplain |
Self
Duration: 7 turns
|
Mana: 420
Turns: 4
Research: 850g • 480 mana • 22 turns
|
Floods one of your own parcels for 7 turns. Infantry assaulting your flooded tile suffers reduced combat effectiveness. |
|
Golden Tithe Key: golden_tithe |
Self
Duration: 12 turns
|
Mana: 440
Turns: 2
Research: 900g • 350 mana • 22 turns
|
For 10 turns, your Tax action yields more gold. |
|
Mana Surge Key: mana_surge |
Self
Duration: 10 turns
|
Mana: 440
Turns: 2
Research: 900g • 350 mana • 22 turns
|
For 10 turns, your Focus action yields more mana. |
|
Dread Aura Key: dread_aura |
Self
Duration: 6 turns
|
Mana: 450
Turns: 4
Research: 1000g • 500 mana • 28 turns
|
Enemy morale -15% for 6 turns. |
|
Hallowed Ground Key: hallowed_ground |
Self
Duration: 8 turns
|
Mana: 450
Turns: 4
Research: 900g • 480 mana • 24 turns
|
Parcel hallowed 8t. Defenders +10% spell shield. |
|
Molten Armor Key: molten_armor |
Self
Duration: 6 turns
|
Mana: 450
Turns: 4
Research: 1000g • 500 mana • 28 turns
|
+14% ATK + 8% burn to all attacks for 6t. |
|
Ashen Veil Key: ashen_veil |
Self
Duration: 6 turns
|
Mana: 480
Turns: 4
Research: 1300g • 650 mana • 34 turns
|
For 6 turns, hostile spells against you are harder to land and ranged pressure weakens. |
|
Verdant Bloom Key: verdant_bloom |
Self
Duration: 8 turns
|
Mana: 480
Turns: 4
Research: 1000g • 500 mana • 28 turns
|
+15% HP to all units for 8 turns. |
|
Harvest Moon Key: harvest_moon |
Self
Duration: 6 turns
|
Mana: 500
Turns: 3
Research: 1100g • 550 mana • 30 turns
|
All Farms produce +50% for 6 turns. |
|
Ironbark Ward Key: ironbark_ward |
Self
Duration: 8 turns
|
Mana: 560
Turns: 4
Research: 1200g • 600 mana • 32 turns
|
+20% DEF for all plant summons for 8 turns. |
|
Divine Bulwark Key: divine_bulwark |
Self
Duration: 6 turns
|
Mana: 560
Turns: 5
Research: 1200g • 600 mana • 34 turns
|
+18% DEF to all units for 6 turns. |
|
Frozen Armory Key: frozen_armory |
Self
Duration: 6 turns
|
Mana: 560
Turns: 5
Research: 1200g • 600 mana • 34 turns
|
+12% DEF + 6% spell shield for 6 turns. |
|
Immolation Pact Key: immolation_pact |
Self
Duration: 4 turns
|
Mana: 640
Turns: 5
Research: 1400g • 650 mana • 36 turns
|
Sacrifice 5% of your HP. +22% ATK all units for 4 turns. |
|
Regrowth Rite Key: regrowth_rite |
Self |
Mana: 640
Turns: 5
Research: 1400g • 700 mana • 40 turns
|
Restore 8% of troops lost in last battle. |
|
Death's Bargain Key: deaths_bargain |
Self
Duration: 4 turns
|
Mana: 800
Turns: 6
Research: 1600g • 800 mana • 45 turns
|
Sacrifice 10% of your smallest stack. +25% ATK 4t. |
|
Dragon's Fury Key: dragons_fury |
Self
Duration: 6 turns
|
Mana: 800
Turns: 6
Research: 1600g • 800 mana • 44 turns
|
All fire summons gain +20% ATK for 6 turns. |
|
Guardian Angel Key: guardian_angel |
Self
Duration: 1 turns
|
Mana: 800
Turns: 6
Research: 1800g • 900 mana • 50 turns
|
Next battle: first stack to hit 0 HP is saved at 1 unit. |
|
Divine Ascension Key: divine_ascension |
Self
Duration: 5 turns
|
Mana: 1800
Turns: 20
Research: 8000g • 3200 mana • 120 turns
|
Calls upon the heavens to empower your holy warriors. For 5 turns, all holy summons gain massively increased attack and damage reduction. The effect scales with the number of holy creatures in your service (base x1.25, +0.05 per holy summon, max x1.60). Also grants army-wide 15% casualty reduction and 15% spell shield. The ultimate expression of white wizard mastery. |
|
Chronomancer's Refund Key: chronomancer_refund |
Self |
Mana: 3800
Turns: 25
Research: 6500g • 2600 mana • 320 turns
|
A forbidden blue rite of temporal mastery. Instantly restores 40 turns plus a bonus scaled to your Obelisks (up to 160 total). Massive cooldown. |
|
Arcane Spark Key: arcane_spark |
Enemy |
Mana: 150
Turns: 2
|
A precise crackle of arcane energy that picks off a small portion of a random enemy stack. Your starter spell. |
|
⚔ Verdant Reclaim Key: verdant_reclaim |
Enemy |
Mana: 350
Turns: 1
|
Sunders an enemy parcel's allegiance, returning it to unclaimed wilderness. Can also lift Tidal Lock from flooded parcels. |
|
⚔ Tidal Lock Key: tidal_lock |
Enemy
Duration: 300 turns
|
Mana: 700
Turns: 1
|
Drowns an enemy parcel in mystic waters, making it unclaimable for 300 turns. Only Verdant Reclaim can restore it early. |
|
⚔ Dark Dominion Key: dark_dominion |
Self
Duration: 300 turns
|
Mana: 850
Turns: 1
|
Saturates your parcel with abyssal energy. Black troops defending this tile gain +30% combat power. Lasts 300 turns. |
|
⚔ Sanctified Ground Key: sanctified_ground |
Self
Duration: 300 turns
|
Mana: 1000
Turns: 1
|
Consecrates your parcel with divine light. Hostile spells cannot target this tile, and White troops take 15% less damage defending here. Lasts 300 turns. |
|
⚔ Infernal Dominance Key: infernal_dominance |
Self
Duration: 300 turns
|
Mana: 1300
Turns: 1
|
Scorches your parcel with hellfire. Green and Black wizard attackers fight with 25% reduced power on this tile. Lasts 300 turns. |
Note: Spell balance can change as the realm evolves — this list is pulled from the current spell catalog.
Winning wars is how empires are made. Victories can award multiple kinds of rewards — and the battle report will show the details.
Important: Bonus land does not come from the defender. It represents your armies claiming unsettled territory while marching to and from battle.
Magefall is intentionally a little political. Attacks create grudges, alliances, and revenge cycles. If you win, expect retaliation — and if you lose, learn fast and strike back smarter.